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Old Wizard

Space Requirements:

Medium - Large

Group Size:

6+

Duration:

5min - 25min

Equipment:

  • An equal number of chairs to the number of participants (sometimes 1 or 2 more if the group is very large, as it can give multiple empty chairs for the wizard to aim for during the game)

  • Review safety rules (no running, be mindful of others, one person to a chair at a time)


  • Have Music ready to play (See our Magic Games Playlist)

Objective:

For the 'Evil Elves' to keep the Old Wizard off the the chair for as long as they can and for the 'Old Wizard' to sit down on an empty chair.

This can be timed (ie, if the old wizard can't sit down in 2 mins the elves win) or if the game is taking too long the leader can say the Wizard has 20 seconds to find a seat or the elves win.

How to Play:

  • Review safety rules (no running, be mindful of others, one person to a chair at a time)


  • Have every player bring a chair and arrange them around the room, close-ish to each other. Leaders can help arange to make sure spacing will work for the game. You want enough space between the chairs that kids and move through safely.


  • Every participant except the Old Wizard should start seated in a chair around the room. (Meaning there is 1 empty chair in the bunch)

    Everyone else are the Evil Elves they can move quick (not run!) the Old Wizard can only move slowly (old wizards aren't fast!)


  • Rules for the wizard:

    • You can not move faster than a walk


  • Rules for the Evil Elves:

    • If your bum leaves a chair you must move to a new chair.

    • When you leave a chair you only have 5 seconds to find an empty chair and sit down.

    • You can not go back to the chair you just came from. When you leave a chair you must find a NEW one to go to.


  • The Old Wizard starts off the game on the opposite side of the room from the empty chair and walks towards it. With the goal of sitting on it.


  • All seated players must work together to stop the Old Wizard from sitting in the open chair. To do this someone else moves from their seat to the empty seat, beating the Old Wizard to it, this creates a new empty seat in the room. Meaning the Old Wizard would now have to sit on that seat. And this is where the game gets crazy and fun!


  • The game continues until a leader gives a countdown for time up or the Old Wizard sits in a seat. The leader then picks a new Old Wizard and play continues

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